﻿using UnityEngine;
using System.Collections;
namespace FSM
{
    public class StateMachineMono:MonoBehaviour
    {
        StateMachine statemachine;
        // Use this for initialization
        void Start()
        {

        }

        // Update is called once per frame
        void Update()
        {
            if(statemachine != null)
            {
                statemachine.Update();
            }
        }
    }
}
